![]() Īlso, if you’d like to join the Phenixx Gaming team, check out our recruitment article for details on working with us. Follow us on Facebook, Twitter, YouTube, and Instagram. I would argue that some of Ubisoft’s own other open-world games are better than this one, which says a lot, I think. So again, this isn’t a bad experience, it just isn’t one that I personally think sets itself apart from the other open-world games of its kind. There are some accessibility options though that Breath of the Wild didn’t have. However, I have played a ton of superior games to this, Breath of the Wild included. Namely, because weapons don’t break and the Greek Mythology stories in the side quests are pretty interesting. I think if you haven’t played Breath of the Wild or a superior game of this type, this is actually a decent entry point to that style of game. The characters try to be interesting, but in a lot of cases, Zeus and some of the gods are just annoying. It has all the right ideas, and it hits all the right notes, but it never goes deep enough with any of the good bits to elevate it beyond just being decent. It’s just that Immortals Fenyx Rising is bland. The progression systems and amount of cosmetics you can unlock are also pretty diverse and deep. The combat is smooth, and there are a variety of difficulty options for players. The puzzles are clever, even if some of them are yanked from another game. In fact, it has a little bit of lag here and there, but it plays well. I’ve been hard on Fenyx Rising so far, but the truth is, the game isn’t bad. That may change via the DLC that I haven’t played, but it was an odd little element. There are also just some gods that are strangely missing from the game like the developers had no desire to include them. There are side quests based on Greek Myths, but you don’t get to meet most of the figures in the myths, Zeus and Prometheus just narrate about them. The full open world is accessible from the start of the game, though certain things won’t be accessible until you follow the main quest for a bit. As such, you’re just traipsing through an empty world, fighting enemies and solving puzzles, for the most part. However, another problem with Fenyx Rising is that other than the gods you find, there are no NPCs to interact with. Standing on a high enough point will allow you to mark points of interest, and there are all sorts of things to find and do. However, these similarities add to the feeling that Ubisoft didn’t quite feel inspired and just took certain ideas to wash with a fresh coat of Greek paint. Play as Fenyx, a new winged demigod, on a quest to save the Greek. Granted, the puzzles and small additions to the gameplay formula (such as bow puzzles) make for a decent experience. The fate of the world is at stake in Immortals Fenyx Rising. ![]() If you want a more classic Zelda style progression in an open world, without the playground/sandbox stuff, Immortals may actually be the better choice for you. Even though I dont think your opinion is way out there. Even some of Fenyx’s traversal abilities feel ripped out of Breath of the Wild, from the Daedalus Wings (glider) to the stamina on his climbing. But theres no way, in a Nintendo sub, youre not gonna get downvoted for that opinion. This is an almost identical concept to the Shrines in Breath of the Wild, and the puzzles can be very similar in places, almost jarringly so. For example, across the map there are Vaults of Tartaros, which give you new abilities, weapons, items, or armor after completing puzzles. Almost every piece of gameplay has its roots in Breath of the Wild and not in a subtle way either. However, there are a lot of people who criticize Immortals Fenyx Rising for how similar it is mechanically to Breath of the Wild. Ubisoft’s commitment to bringing content to Nintendo consoles has been a hot topic in the past, but hopefully we’ll see more and more from the developer as the Switch continues to sell well and momentum for the hybrid console doesn’t seem to be slowing any time soon.I normally don’t compare games to other games in reviews. It has all it takes to become an evergreen title, especially on the Switch, where it continues to broaden Ubisoft audience reach.” “Immortals Fenyx Rising, our new IP, continues to see healthy sell-through as the game benefits from one of the highest community sentiments a Ubisoft game has ever had. It seems as though Ubisoft are particularly happy about its sales performance on Nintendo’s latest console, with chief financial officer Frederick Duguet highlighting the Switch platform specifically in the latest financial call that happened last week. The new IP from Ubisoft provided players with a brand new world to traverse, and for the most part, it provides an excellent experience on Nintendo Switch. Immortal Fenyx Rising, which launched on multiple platforms late last year, was met with favourable reactions from fans and critics alike.
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