![]() ![]() AMS (Red): These are used strictly to combat incoming enemy missiles.This weapons group also includes the extremely close-range and lightweight machine guns which are only useful at destroying ground-based weapons and buildings, and dealing mech damage after their armor has been stripped. Ballistic (Purple): These include the infamous Autocannons that do quite a bit more damage and at a longer range, but their ammo is quite limited, especially for the larger Autocannons.The the different missile types of specific ranges and functions, from dumbfire short-range missiles (SRMs) to long-range missiles (LRMs) that require a target lock. Missile (Yellow): These have quite a bit of reserves and are a little stronger than than the Energy weapons when landing a successful barrage.Energy (Blue): These weapons have infinite ammo, but are the weakest and overheat the mech the fastest. They include short-ranger weapons like the classic medium laser and long-range, systems-shortening PPCs.Their focus on the battlefield is to take out any other Heavy or Assault type mechs in the enemy army.Įach weapon uses different kinds of ammo which are designated by color: Energy (Blue), Missile (Yellow), Ballistic (Purple), AMS (Anti-Missile System) (Red). They are also quite expensive to maintain. These have the most armor, weapons, and range of any other type. Assault: The slowest but most durable of all the mechs. ![]() They are used to destroy other enemy mechs. Heavy: Slower than Light and Medium, Heavy Mechs have stronger armor and health.Medium: The balanced mech meant to harass enemy mechs or hunt down enemy Light mechs.They are generally used as supporting units to take out non-mech enemies or to run around and distract larger mechs. There are four different kinds of mechs in MechWarrior 5: Light, Medium, Heavy, and Assault. This guide will go over everything new and old players will need to know as they start the highly-anticipated MechWarrior 5: Mercenaries. This level of customization and progress can be overwhelming when jumping into the game, even for veterans of the series. When players complete contracts from different factions they gain not only the C-Bills necessary to repair and and add to their armory but reputation points to help get better contracts. Players will also control and manage mercenaries that use their own mechs, pilots who can be killed in action and are hired from different factions around the galaxy. Related: BattleTech: Heavy Metal Review - Teaching An Old Mech New Tricks
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